The attempt to make it a hybrid offensive tank with huge bulk ultimately falls flat, as Mega Steelix lacks both the Speed and reliable recovery to fit such a role successfully. The most immediate thing that jumps to mind when countering Steelix is to target its weaker defensive stat, namely its Special Defence. Steelix has nothing worth using this ability, not much else to say here. ... Best Nintendo Switch Deals. Earthquake is a more reliable STAB move that boasts greater neutral coverage than Heavy Slam, and is particularly notable for threatening Fire-types that otherwise threaten Steelix. Steelix is a Steel/Ground type Pokémon. Episode 334: All Torkoal, No Play
Fire Fang, on the other hand, can super-effectively hit Pokemon that resist its other moves, like Ferrothorn, Kartana, or Celesteela. Curse is level up move for Steelix now. This Pokémon is known to dig toward the earth's core. + Despite an average base 85 Attack, Steelix has access to high powered STAB moves such as Earthquake and Heavy Slam to avoid being too passive as a wall. - Earthquake
A sleeping Steelix is defenceless though, and a Rest-Talk Steelix only has two move-slots available, so Rest isn't a particularly attractive option. The boosts that Steelix gains upon Mega Evolution simply attempt to improve its ability to function in the same role as it always does, but trading Leftovers for improved Attack and Special Defense. Rock Head: Does not receive recoil damage from recoil-causing damages. Heavy Slam remains the best Steel-type STAB for Mega Steelix since it only gets heavier, which makes it even more effective than it is for regular Steelix. Choice Band presents another obvious option for Steelix, although the removal of Leftovers slightly lessens its defensive capabilities. EVs and Nature:
Steelix's base experience yield is 179. 76 HP / 236 Atk / 196 Spe
Explosion serves as its last ditch move, and with what is effectively a Base Power of 500 (since it halves the opponent's defence prior to landing), only resistant types should expect to survive. . A Good Moveset for Steelix would have to be this: Attacks: Toxic Protect Earthquake Rock Slide Items Attached: Leftovers. Heavy Slam can do high base damage to many Pokemon thanks to Steelix's weight, while Gyro Ball can also do strong damage with how slow Steelix is. Relaxed Nature (+Def, -Spd) / Brave Nature (+Atk, -Spd) Choice Band presents another obvious option for Steelix, although the removal of Leftovers slightly lessens its defensive capabilities. Crunch, Ice Fang, Thunder Fang, Fire Fang, Rock Blast, Double-Edge, Block, Roar, Rest, Toxic, Macho Brace. Sturdy If Steelix has full HP and would be knocked out by a single hit, it survives with 1 HP. A combination of typing, bulk, and offensive presence makes Steelix arguably the best Stealth Rock setter in the tier. It has a massive head mainly made up of its large, wide jaw with sets of large square teeth inside. It has a huge head, with large square-shaped teeth. Kyogre has strong combat scores: … Steelix, The Iron Snake Pokémon. This is a fantastic ability, but Steelix has very few physical moves that benefit from it so there's very little reason to use this. + Mega Steelix boasts fantastic bulk, with 75/230/95 defensive stats making it a very capable mixed tank. -Earthquake
Steelix walks through the generation gap fairly unscathed. Countering Mega Steelix is almost no different than countering regular Steelix. -Iron Head is a consistent STAB move and Aqua Tail gives water-type coverage, though both are ORAS move tutor moves. Every Day A Heated Battle! + Mega Steelix maintains the same typing as it did prior to Mega Evolutions, which means all of the defensive advantages of the Steel/Ground typing still apply. Ability: Sand Force (Sturdy before Mega)
Toxic is a decent option, especially on such a defensive Pokémon. While giving up its only form of recovery might not even seem like an upgrade, the boost to its Special Defense and Attack are a huge step up, allowing it to focus more on being as bulky as possible on both sides. Maximum attack with a Brave nature lets Mega Steelix hit hard, but also maximizes its Gyro Ball power and how fast it is under Trick Room. Sadly for Mega Steelix, it doesn't do quite enough to make Steelix all that much better. Steelix has a Maximum CP of 2414 at Level 40. Earthquake provides a more consistent STAB option though, which also grants greater coverage overall to let it threaten Fire-types and opposing Steel-types. Assault Vest boosts that by 50%. - Earthquake
Relaxed Nature (+Def, -Spd) / Brave Nature (+Atk, -Spd). Steelix's weak point is its awful Special Defense, so any powerful special attacker that can afford to take a Heavy Slam or Earthquake is usually enough to take down Steelix. Heavy Slam and Gyro Ball are Mega Steelix's primary steel STAB moves. Having a STAB move that'll consistently strike at Base 150 power is an attractive prospect. DEF-Iron Tail/Iron Head-High Horsepower-Thunder Fang/Fire Fang/Ice Fang-Curse/Stone Edge The Zoom Lens is a great item for Steelix, as it bumps Iron Tail's 75% accuracy up to 90% and ensures its other moves won't miss at all. Ice Fang is obviously useful for the 4x weak dragons, as well as Gliscor. In particular, Explosion becomes something of a guaranteed KO when backed by Choice Band, baring resistances or immunities. Steelix is a Steel, Ground-type Pokémon from the Johto region. The 10% goes a long way. Attack. Rest is the only healing move Steelix gets, so its mention is obvious. Reaching the lowest possible Speed stat is desirable when you're using Gyro Ball. Negatives
252 HP EVs make it as bulky as possible. Its common physical weaknesses have been expanded upon a bit, particularly with the addition of Waterfall and stronger Fighting moves (like Close Combat). Aside from Explosion, Steelix doesn't carry too many tricks it can pull. - Stone Edge or Rock Slide can be used to hit Flying-types harder, particularly those that also resist Heavy Slam. The move-set is something of an obvious standard. Onix can make effective use of Taunt due to its Speed in order to prevent setup and opposing entry hazards, while Roar can phase out setup sweepers that may already be in a dangerous position. - Toxic / Roar
Steelix is a long, gray serpentine Pokémon just like Onix. While Steelix is often not getting KOed by any single physical hit, having the ability to live any single special hit is very useful. Be sure to include full set details in your post, e.g. EVs and Nature:
Episode 403: Saved By The Beldum
Steelix is one of the bulkiest defenders there is, being effective at wasting an attacker's time even in disadvantageous matchups. On paper Steelix looks good! Steelix is the only Pokémon in the Pokémon Ranger games that can hurt the Capture Styler simply by touching the line. Defeating a wild Steelix yields 2 Defense EVs. -Thunder Fang and Crunch are two other coverage moves, while Stone Edge is stronger than Rock Slide and can bypass Wide Guard. Rock Slide has good coverage alongside Earthquake, and also works great for getting flinches with how "fast" Steelix can be in Trick Room. Steelix is tailored to be a defensive behemoth, possessing an enormous Def stat and one of the best defensive types. To The Tournament Finals! This means that Gyro Ball would reach its power cap (150) against an opponent of about 350 Speed. Both hit Flying-types and frail Ghosts; Stone Edge does better against Moltres, while Gyro Ball does better against Mismagius. 1 Location; 2 Availability. Stealth Rock is very easy to set up with Mega Steelix's huge bulk, and despite its lack of recovery it's almost always getting multiple opportunities to use it throughout a battle. - Mega Steelix loses out on Leftovers, which means it needs to be careful switching into attacks so that it doesn't get worn down too quickly. Steelix lives even further underground than Onix. This pokemon can take alot of physical hits and its attack isn't too bad either. Several small, square l… As for its EVs, it'll definitely want to max its HP, which will have significantly more bearing on its bulkiness than Defence EVs would. Start The Preliminaries! Ability: Sturdy
EVs and Nature:
Protect is arguably the best move in doubles, and can allow Steelix to stay safe while you set up Trick Room with its teammate. How tall is Onix? Gigalith deserves a special mention since it is also a great sweeper under Trick Room. Sheer Force Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage. It chews its way through boulders with its sturdy jaws. These builds have been optimized for Pokemon competing in X/Y Single Battles. + Steelix boasts incredible physical bulk with acceptable base 75 HP and an insane base 200 Defense. ". I don't know what Pokemon you'd have to pass Curse from, but you can look that up on Bulbapedia or something like that. Being its superior stat, and one of its most important, a Defence boosting nature is obviously worth the investment. -Rock Slide / Fire Fang
Setting Sail for Each Destination! Finally, a Relaxed nature allows steelix to become as physically bulky as possible, while powering up Gyro Ball. + Steel/Ground grants Steelix many useful resistances and immunities, allowing it to switch into many physical threats. Its fantastic Defense stat also allows it to take a beating on the physical side, though its poor Special Defense and lackluster typing makes it difficult to take full advantage of this bulk. 200 base Defence seems incredible, but then take into account its lack of recovery, lack of offence, lack of a high HP stat, there's so much wrong with it compared to other physical walls like Skarmory and Ferrothorn. It'll particularly annoy Bulky Water types, who usually have an easy ride against Steelix. Mega Steelix is a fairly straightforward upgrade to Steelix as far as Mega Evolutions are concerned. -Protect
Steelix isn't the kind of Pokémon you can easily take down in one hit, but it shouldn't be too sturdy of a wall for most teams to take down. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground." The fourth slot provides additional support. I haven't done any calcs, but if a damage held item like muscle band, or life orb net you some key OHKOs under trick room those might be worth it. Lucario knows what you are thinking! However, a specially defensive set with Careful nature is also viable if taking hits is more important than Steelix's damage output. Its amazing set of 10 resistances include Poison Electric Rock Bug Normal Steel Flying Psychic Dragon and Fairytype. Picking a nature for your pokemon is often just common sense. The rest of its EVs tend to go towards its Attack stat. Adamant Nature. - Heavy Slam
The main selling point is its multiple hits, allowing it to break through a Substitute and then hit the Pokémon behind it. That means Steelix gets an additional 64 points in Special Defense, bringing it to 192 Special Defense. Immune to OHKO.NatureAdamantEVs244 HP 136 Atk 128 SpD. If you have a good competitive moveset for Steelix, post an answer below and upvote the best ones.Movesets for its pre-evolutions, if any, can also be shared on this thread. - As a defensive Pokémon, Steelix offers very little beyond Stealth Rock, Roar, and Toxic support, so it has very little to set itself apart from other options aside from its insane physical defense. Steelix has one of the best base stats in defense in the game. Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Macho Brace Gyro Balls might pull off more damage than expected and Toxic can be problematic for a lot of its counters, but aside from those two, its move-set is pretty predictable. As with the 3rd generation, it's a formidable physical wall hindered by common weaknesses. In many cases Mega Steelix may care more about getting Stealth Rock up as well, so having ways to remove hazards or prevent them can also put Mega Steelix in a tough spot. Media in category "Steelix" The following 200 files are in this category, out of 315 total. Get to know Steelix's Weakness, Stats, Location, How To Get, Where To Find in Sword Shield! On a max IV Steelix, it'll boost its Defence from 436 to 479 (a jump of 43). Abilities: Rock Head, Sturdy, Sheer Force (Hidden) Using a Metal Coat on an Onix will evolve it into a Steelix. If you need it fast boost speed. It is the evolved form of Onix. -Sandstorm unlocks Mega Steelix's true potential in Sand Force, and therefore Tyrantitar, Hippowdon, and Gigalith, who can all automatically setup Sandstorm thanks to their abilities, make good partners. The item, Leftovers will prove useful on this pokemon since it will be able to take hits and Leftovers will heal some of the HP lost. However, if you want a reliable Steel-type to function as a tank, Steelix is probably not quite what you're looking for. EVs: 252 HP / 120 Atk / 136 SDef
Dusknoir can manage with Will-o-Wisp, and benefits from a very useful Explosion immunity. Unfortunately it does require a lot of support to truly thrive and have its stats and ability maximized, though Mega Steelix can become very powerful under Trick Room and in Sandstorms. The biggest difference is that Mega Steelix no longer fears Knock Off or Trick thanks to Mega Stone mechanics. For Pokemon X on the 3DS, a GameFAQs message board topic titled "Best nature for Steelix? - Gyro Ball
Steelix is a Steel- and Ground-type Pokémon. Steelix has an acceptable Attack stat and high powered STAB options to pose a threat as a defensive Pokémon, but its lopsided bulk and lack of reliable recovery ultimately keep Steelix from being a top level threat. Special Defence EVs are also worth the investment, to allow Steelix to deal with stuff like Hidden Power [Ice] and special moves that it resists. -Curse increases Steelix's already impressive attack and defense, while also makes is slower, which is good for Trick Room or for using Gyro Ball. The move is somewhat less useful now than it was in the previous generation, but its uses remain the same, and a spot of passive damage from Stealth Rocks and Spikes is a nice bonus. Thunder Fang is useful for catching Gyarados. The main thing to consider is when you have a foe you want to trap, the turn you use the move, the opponent will have had the opportunity to switch to a counter, so more than likely you'll end up trapping your opponent's counter. While Mega Steelix will often go down in order to bring down a foe, this is sometimes all it needs so be careful trading KOs with Mega Steelix. CarefulNature cuz Steelix isn't a SpecialAttack kind of pokemon (just Attack if anything). 252 HP / 252 Atk / 4 SpD
Many pokemon use only special or only physical attacks. Oranguru also can have Telepathy as an ability to dodge its teammate's move. Episode 407: Choose It or Lose It
Iron Mountain, Snowpoint Temple, Victory Road, Episode 226: Nerves Of Steelix! Brave Nature. A Choice Band Steelix may want to consider an Attack boosting nature for some added power, but aside from that, Steelix will generally want to stick to a Defence boosting nature. Roaring Steelix! In addition to its lack of recovery, Mega Steelix still maintains the same typing as before, which means the same flaws of its typing still hold it back. Base stats - Steelix is very slow, which means it will almost always take a hit before retaliating with an Attack of its own. Also protects against OHKO moves. Sturdy is the best pre-mega ability steelix can have. Onix functions best as a lead due to its solid Speed stat and Sturdy, allowing to safely set up Stealth Rock early in the game. Steelix is a long, serpentine Pokémon with a silvery-gray body made up of rock-like sections, which can possess chips and scrapes from fights and tunneling. As a result, this ability is useless most of the time, although it tends to get chosen simply because the other ability choice (Rock Head) is also useless if Steelix isn't using Double-Edge. Low Speed also does Steelix few favors, as this will usually result in Steelix taking a hit before getting a chance to do anything in return. Rock Blast is a possible alternative to Stone Edge, although with unreliable power it is quite unattractive. - Stealth Rock
For a nature on Steelix, I would advice either Adamant or Impish. This can be backed further either by Stone Edge (which is useful for Flying switch-ins) or Gyro Ball, which works nicely off of STAB and its terrible Speed stat (for a more detailed explanation of its mechanics, see the game mechanics article on it). The Pokemon you receive will always have the same nature, stats, level, held item, ... Cyllage City - Steelix. With a + nature and maximum investment, Steelix's base Special Defense reaches 128 at level 50. Gliscor carries a handy immunity to Earthquake, a STAB Earthquake of its own and Roost. Episode 257: Why? Steelix hasn't changed much in the generation skip. Its great typing lets it check prominent Normal-, Flying-, Psychic-, Steel-, and Fairy-types, such as Kangaskhan , Archeops , Musharna , Klinklang , and Mega Audino . Combined with a lack of reliable recovery, this makes it difficult for Steelix to deal with anything that isn't a dedicated physical attacker. The elemental fangs are nice new addition. While Onix suffers from uncharacteristically high Speed and low Attack for a Rock-type, Steelix remedies this by turning Onix into a proper tank boasting superior Steel/Ground typing. - Stealth Rock
It unfortunately has weaknesses to many common Pokemon types such as Fire, Fighting, and Water. Toxic allows Steelix to threaten other defensive threats that otherwise have little trouble switching into Steelix, but Roar is an alternative if your team is weak to setup sweepers and has little need for Toxic support. Swampert, Slowbro, Starmie, Milotic and Suicune come to mind. Maximum HP and Special Defensive investment gives Mega Steelix as much special bulk as possible, while the choice between Impish and Careful depends on whether you need the extra physical bulk or extra special bulk. Movesets for Singles What is a good competitive moveset for Steelix?These builds have been optimized for Pokemon competing in Black/White Single Battles. Contents. Placements: 1st - Solo Cash Cup 5th - Solo Cash Cup 5th - War Legend Invitational 7th - … Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect. Ability: Sand Force (Sturdy before Mega)
+ An improved base 125 Attack means that Steelix doesn't need to worry much about investing into its Attack at all to have an offensive presence. Episode 273: Playing With Fire! Steelix boasts one of the highest Defenses stats in the game, but that's all that Steelix really has going for it stat-wise, with average HP and mediocre Special Defense bringing it down as a defensive threat. It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like. items, abilities, natures and EVs.Some detail, including the intended game mode for your set, is also appreciated. Sturdy can allow Steelix to live any one attack on a switch before it can mega evolve, and Sand Force increases many of Mega Steelix's moves in a Sandstorm. The decision to give it Sand Force does nothing for it, since it's both weather dependent and offense-oriented which is exactly the opposite of what Mega Steelix needs. All Steelix in the anime have used the move Iron Tail, excluding cameos. Donphan can Spin away Stealth Rocks and turn to STAB Earthquake for damage. - Mega Steelix is very difficult to justify on a team over just about any other Mega unfortunately, which makes it very difficult to fit onto a team. 208 Steelix Steel Ground 209 Snubbull Normal - 210 Granbull Normal - 211 Quilfish Water Poison 212 Scizor *pic* Bug Steel 213 Schuckle Bug Rock ... if not Billions of Combinations for a moveset, but considering the most common movesets or moves, what would be the best nature. Strategy Using Steelix. The lack of reliable recovery makes Mega Steelix even more prone to being worn down though, so repeated switching as well as entry hazards can put a lot of pressure on it. - Stone Edge
Ash VS Kenny! There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. Abusing its common weaknesses to Fire-, Ground-, Fighting-, and Water-type moves is even more important due to Mega Steelix's greatly improved bulk, since it's even more difficult to take down Mega Steelix in one hit. With all four of these moves, it's worth considering if they're worth using in place of Gyro Ball, which on many occasions can match or better the power of some of these moves against the foes they would be super-effective against. Stealth Rock provides obvious support to Steelix's team-mates, and it works nicely for Steelix as well, since it serves to discourage (most) Flying types from switching in. Jolly Nature. Even without investment, Mega Steelix still hits fairly hard with its STAB moves so be careful using anything that can't afford to take a strong Earthquake or Heavy Slam. While Onix may have serious issues being a huge Pokémon with a horrible Attack stat, Onix makes for a very effective Stealth Rock setter in a Little Cup setting due to its great Speed. Its body is divided into several gray-colored rocky sections, with blunt gray spikes protruding from three of those sections. Steelix @Zoom Lens or Life Orb Sheer Force Brave nature, 252 HP, 252 ATK, 4 Sp. Steelix is shown floating above the ground in all console games, rather than, like its pre-evolved form, resting on the ground. Berry Juice in conjunction with Sturdy makes it very difficult to take Onix down in one hit, which makes it easy to set up Stealth Rock, while the given EV spread maximizes Attack and Speed with the leftovers being put into HP. Mega Steelix really wishes it had an ability it could realistically make use of, because Sand Force is not that. Its eyes are red in color. As a result, it is even harder than a diamond. Special attacking Tangrowth variants can manage as well, benefiting from a useful Ground resistance. 252 HP / 252 Atk / 4 SpD
Steelix live even further underground than Onix. In exchange it picks up a rather nice 1.5x boost to all of its offensive moves. Steelix also suffers from very common weaknesses despite an impressive set of resistances and immunities, with Water-, Ground-, Fighting-, and Fire-type moves all being very common even as coverage moves. It unfortunately does not block the 'recoil' from Life Orb or Struggle, so unless you're using Double-Edge, the ability is useless. EVs: 252 HP / 120 Atk / 136 SDef
- Earthquake
With Steelix being slower than most of the aforementioned counters, the main way it'll catch them with Explosion is to use it as they switch-in, so some prediction is the main means to avoid it. Finally, a Relaxed nature allows steelix to become as physically bulky as possible, while powering up Gyro Ball. Gigalith, since it also has Sand Stream, is a notable Wide Guard user. Silver, The Cliff Cave, Black 2/White 2: Clay Tunnel, Twist Mountain, Omega Ruby/Alpha Sapphire: Evolve Onix. It is the evolved form of Onix. This Pokémon is known to dig toward the earth's core. Three of those sections have long rock spikes coming out of them on either side. Heavy Slam is Steelix's best Steel-type STAB since it's heavy enough to hit most foes at maximum power. Its typing grants it very useful resistances though, despite very problematic weaknesses to Water-, Fire-, Ground-, and Fighting-type moves, so it can function as a tank under the right circumstances. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. Get to know Steelix's Weakness, Stats, Location, How To Get, Where To Find in Sword Shield! Put EVs In HP And Sp. Most notably, Brock's Onix evolved into Steelix and the Canalave City Gym Leader Byron used one in his Gym Battle against Ash. Brock & Ash! Roar is a pseudo-hazing option, particularly useful for breaking up Baton Passing chains and sending away some stat-boosters (such as Curse Snorlax). - Taunt / Roar
Ability: Sturdy
Much like Crunch and the Fangs, the main thing to consider is its value when weighed against Gyro Ball, especially since it won't ever land a super-effective hit. - Explosion
Steelix is still usable in the lower tiers, but even then it could be better. Protect the Bidoof Village!! Atk already lends itself well to taking out enemies with a 4x weakness (think Ferrothorn, Rhyperior, Gyarados, etc).However, we recommend 252 EVs in Sp. Steelix #208 Type: Gender Ratio. The purpose of using this item is to double the power of Gyro Ball (or double it until it hits its power cap). Episode 453: Grating Places
Attack in order to improve matchups vs Pokemon that only have a 2x weakness to Tyranitar's moves. - Stone Edge / Gyro Ball
Mega Steelix is most certainly still an upgrade for Steelix, but unlike many of the other ORAS Megas it unfortunately doesn't do quite enough. Read about Steelix in Pokemon Sword and Shield: Isle of Armor! EVs and Nature:
Sturdy: prevents OHKO moves, which are rarely seen in competitive battling. - Heavy Slam
-Flying types or Pokemon with Levitate are nice partners so that Steelix can freely Earthquake. A few new threats cause it problems and a few new additions make it more attractive, but it's still an effective BL physical wall that can't make the jump to OU because of its common weaknesses. If you want a good mix of offense and defense, you can put Curse on him. What is a good competitive moveset for Steelix? - Rock Tomb doesn't help Steelix itself all that much, but in a 3v3 setting it can be a very valuable tool to maintain momentum for another teammate coming in after Steelix. Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm. A Speed lowering nature (such as Relaxed or Brave) is preferable, just to notch it down a few more points. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame. - Rock Blast
EVs and Nature:
Pokémon Battle TrozeiPokémon Link: Battle, Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness, Black: Victini & ReshiramWhite: Victini & Zekrom.
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