On a more basic level Caitiff suffer a social stigma from not being a part of an accepted clan. Joseph Pander still exists in the modern nights, but rumors of assassination attempts spurred by disapproving elders run rampant through the Mutts' circles. (2 point Flaw) (Vampire) You were created five or fewer years ago by a member of the 13th Generation. Merits/Flaws Sheets Flaws Negative traits to give your character more depth and flavor. 14th Generation (2pt) (VtM 3rd) You are a childe of a 13th Gen. Lick. However, his personality mellows out after shaking hands with Vexxsignaling peace between the Lewodans and Appoplexians. COLOR BLINDNESS (1 PT FLAW) Though you have 10 blood points in your body, only eight of them may be used to heal wounds, power Disciplines, raise Attributes, etc. 2 Point Merit. using blood-related Disciplines or healing damage), and you can never learn a Discipline above four dots. (While it may be possible to play a Caitiff with a derangement that allows her to live in denial of her own condition, such a vampire would be such a tremendous threat to the Masquerade that she would not be able to exist for long near any Camarilla enclaves before being hunted down and destroyed. Merits are positive quirks a character may possess. However, by swearing fealty to an elder of renown, it is possible that some Caitiff become adopted by a Clan, although few elders would confess this and it happens rarely. Webset by FullMoon. You … Faction Merit: (2) Enchanting Voice Whatever the circumstance of your embrace, as a Caitiff you will inevitably have awoken alone and confused following your change. Thin-blood Alchemy is one of the most versatile disciplines in the game. Flaw) Note that the descriptions have been summarized - for the full texts you'll have to … While Caitiff are Embraced normally by existing clans and bloodlines across the gamut of Kindred existence, something seems to happen between sire and childe. 5. Creating a Caitiff . Impressed with his efforts, the elders of the Sabbat rewarded the sect-loyal Panders with a formal recognition, which immediately touched off a powder keg of ill response from more "legitimate" clans. 1 Merits 1.1 Psychological 1.1.1 Berserker 1.1.2 Code of Honor 1.1.3 Gall 1.1.4 Higher Purpose 1.1.5 Loyal Heart 1.2 Mental 1.2.1 Calm Heart 1.2.2 Common Sense 1.2.3 Concentration 1.2.4 Eidetic Memory 1.2.5 Iron Will 1.2.6 Lightning Calculator 1.2.7 Light Sleeper 1.2.8 Self-Confident 1.2.9 Time Sense 1.2.10 Wolf-Sense 1.3 Awareness 1.3.1 Acute Senses 1.3.2 Recognize … Flaw: (2) Infectious Bite New Merits . Gender and Clan, Part 3 . The first meaning is more of a political term: those of a flawed or unknown lineage, who have been abandoned by their sires. Merits & Flaws Merits and Flaws are options Traits that a Storyteller may choose to include, or prohibit, in her chronicle. Here are some thoughts on which ones can be interesting, or worth it. Many cite the Book of Nod and claim that the blood has weakened to the point on which it can no longer establish the clan lineage. The merits and Flaws you choose should reflect what your character believed is true of vampires. The difficulties with and fear of fire. Some of these vampires, like the Stone Man, still survive into the Modern Nights, but these happenings are few and far in between. This still may be an interesting possibility to explore in a rural or secluded setting, if your storyteller is up to it.). All Merits and Flaws are organized into specific catagories, according to their type. Whilst this is more felt in Camarilla domains, even Anarchs sometimes look askance at those with no clear lineage, or at least look at them with pity. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. KAY-tiff Hidden Caitiff (2 point flaw) You and, possibly, your sire have realized you are a Caitiff, but, out of fear of censure, have not told the rest of "your clan". Flaw) You are well below average height -- four and a half feet tall or less. In the end, though, the Panders won out, earning recognition time and again, through bloodshed and diplomacy. Though you have 10 blood points in your body, only eight of them may be used to heal wounds, power Disciplines, raise Attributes etc. New Flaws II . But even the certainty that you were a vampire is something you would have been required to deduce. Thin-blood Alchemy is one of the most versatile disciplines in the game. Some of the more powerful Flaws may be subject to Storyteller discretion. Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. All Clan-specific Merits and Flaws are only available through the ST Staff and are ST approval only. Instead, these weaknesses are expressed through Merits and Flaws, and will be passed on to your character's childer should she choose to embrace and teach another. The Clanless, Freestylers, Orphans, Trash, Unbound (endonym) These are the extra little things you can choose with your freebie points. Short (1-pt. Bram Stoker's Dracula: Their intellectual property and logos belong to each company respectively and this site is in no way a challenge to their rights. 1 Merits and Flaws 1.1 Merits 1.2 Flaws 1.3 Merit Level 10 CP to pick one, 8 CP for a random one -3 CP to pick one, -5 CP for a random one Characters that have not chosen a merit or flaw at creation can choose to 'quest' for a merit level once they have completed their training. A number of Caitiff and high generation vampires often manifest this Flaw . You feel the rage burning inside you, and you know how to use and direct it against your enemies. Plural A number of Caitiff and high-generation vampires often manifest this flaw. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. There are several means of becoming a vampire with no claim or knowledge of clan, a few of which are presented here as examples. In this case all Disciplines cost the Current Rating x 6 to raise by one, Though they can buy any Discipline outside of … Nicknames Bram Stoker's Dracula: Nosferatu-Specific Merits and Flaws Lizard Limbs (1pt Merit) ... Nosferatu Caitiff (1pt Flaw) You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. Merit: (1) Acute Sense: Hearing Merits and Flaws: This is so awesome it has its own Page called Merits and Flaws ... Caitiff/Pander/Pander Antitribu, have no Clan Disciplines. You have learned appropriate disciplines, how to fake the weakness, or have acquired a flaw similar to your sire's clan's flaw… Properly used, Merits and Flaws help players create and individualize their characters. Caitiff Blind Flaw . using blood-related Disciplines or healing damage), and you can never learn a Discipline above four dots. MERIT) ... A number of Caitiff and high-generation vampires often manifest this Flaw. Obviously, taking this Flaw precludes you from taking the Generation Background, and you may not start with Status, either. Merits are special abilities or advantages that are rare or unique in the general Kindred population, while Flaws are liabilities or disadvantages that pose challenges to a … A few examples of Merit/Flaw combinations based on popular fiction follow. 14th Generation (2pt) (VtM 3rd) You are a childe of a 13th Gen. Lick. It is no surprise that these unbound rogues continue to give the rest of their ill-sired ilk a bad name. The Clanless, Freestylers, Orphans, Trash, Unbound (endonym), Caitiff 1st Edition Corebook p.76 Artwork by Chris McDonough, Caitiff 3rd Edition Guide to the Camarilla p.54 Artwork by Vince Locke. Having some clue about your condition helps, since the obvious weaknesses and requirements of vampires are relatively well-documented in popular fiction. Merits & Flaws. Thaumaturgy: Clinging of the Insect, Anne Rice's Vampires: He does not publicly deny you are his childe, thereby preventing from being called Caitiff, but has made it clear you are just two vampires in the same city and nothing more. The attempt inevitably fails, in part because of the innate fractiousness of Caitiff society and in part because the established clans have a vested interest in keeping the Caitiff disorganized. default There is another possible role for a Caitiff in the Camarilla: that of a small-town "prince". Panders have no inherent, blood-bestowed weakness, same as their Camarilla, Anarch and Independent counterparts. They are the results of mistakes, regrets, Frenzies, and poor choices. Whether they were abandoned by their sires or they rejected their own clans, Caitiff exist outside the political structure of vampire society. Thaumaturgy: Weather Control The majority of the Flaws approved for play come from the Vampire the Masquerade Core Rulebook and should be referred to there. Flaw: (3) Repelled by Crosses, Anne Rice's Vampires: The term "Caitiff" is traditionally used by the Camarilla. Recently Arisen . These vampires have no inherent clan weakness, but no inherent disciplines as well. It is an arbitrary title and may refer more specifically to any outcast. Merits and Flaws. Many are lucky to have even a vague recollection of their sire and the Embrace, while most stumble around with no understanding of what they are. Merits & Physical . Following World War II, the Caitiff population seems to have exploded as more and more begin to appear. MERIT) One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. Some Caitiff are unable to cross running water, while others are repelled by garlic. Thanks to Death Quaker 1 Psychological Merits: 1.1 Code of Honor 1.2 Dual-Nature 1.3 Gall 1.4 Loyalty 2 Psychological Flaws: 2.1 Black and White 2.2 Compulsion 2.3 Compulsive Speech 2.4 Curiosity 2.5 Dark Secret 2.6 Deranged 2.7 Driving Goal 2.8 Flashbacks 2.9 Hatred 2.10 Hero Worship 2.11 Inferiority Complex 2.12 Intolerance 2.13 Lifesaver 2.14 Low Self-Image 2.15 … Merits. Properly used, Merits and Flaws help players create and individualize their characters. Those that find a way to survive are the exception instead of the rule, and some of these trash grow to become notorious Kindred in their own right. Without sire, clan, or sect to claim her and direct her progress, the Caitiff must find a way to make her own success in the world of the night. ... Thin-blood flaws/merits give them more options at character creation. The deadliness of sunlight. Flaw: (3) Eerie Presence It is set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", … Their lack of a true Clan Curse and their peripheral understanding of their new undead state lead to the adaption of vampiric weaknesses common found in popular culture. Merit: (1) Acute Sense: Hearing Merits/Flaws Sheets Merits. Thin-Blood Merits and Flaws use the same template. Dual-Nature (2): You have two purposes in life; you can choose two Natures and regain Willpower when satisfying the requirements for either one (or … Flaw: (1) Cold Breeze 2. Although you have a Bloodpool of 10, you may only use eight of them. The first meaning is more of a political term: those of a flawed or unknown lineage, who have been abandoned by their sires. Flaw: (3) Permanent Fangs. While there is considerable overlap, not all Caitiff are thin-bloods. Many of these Caitiff are Blood bound and develop characteristics of the Clan they are bound to due to the regular infusion with foreign vitae. It is much more common for Caitiff Disciplines to once again be dictated by the popular fiction in which she believes, although this can become somewhat difficult for both the Player and the Storyteller to accommodate. For those, you can simply fill in the Level 1 Merit data or Level 1 Flaw data to ensure it matches up with the book material. My piety sometimes leads me to blindly trust those that profess faith in my god. Mask of Everyman (3pt. Merits & Flaws Merits and Flaws are options Traits that a Storyteller may choose to include, or prohibit, in her chronicle. Rising Star Merit . Potence Your sire may have been forced to flee by the arrival of enemies before your transformation was complete, and circumstances prevented her from returning before you have wandered off following your awakening. Properly used, Merits and Flaws help players create and individualize their characters. Disciplines Note, however, that the Panders are given only grudging respect, and they generally get stuck with the worst jobs in the Sabbat. 3. It carries the implication that they were a mistake by their sire. Merit: (1) Acute Sense: Sight If you feel uncomfortable adding your own material or have trouble with it, you can e-mail the wiki administrator, and they will add it.
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