I've been Dming for a little under a year now and I've read through the first part of the adventure and it seems like a lot to keep track of as the players go through the dungeon so I'm if any one here has successfully ran it before and if they would … [17], All Thayans believed that fortune was given to the strong-willed rather than those who demonstrated compassion and care. [80] As the council ships gained the upper hand in the sea battle, Szass Tam withdrew his forces and allowed the Council of Zulkirs to leave Thay. Set in a mysterious magical complex known only as The Doomvault, Dead in Thay is a perfect example of how to handle the hijinks that come with high level characters. Just before the lich could claim victory,[72] the goddess of magic, Mystra was killed, and the blue flames of the Spellplague ravaged Thay and all of Toril. Having only recently begun playing the Dungeon Master for my group, I’d noticed that many of the monsters shown in 3/3.5 never made it into the 5e format. Worship of Kossuth grew exponentially in Thay and its political landscape was permanently changed for decades to come. [81], On the eve of his coronation as High Regent, Szass Tam gained great magical insight in the form of an ancient tome that described the Ritual of the unmaking. Beneath the armor they wore white cloth slipcovers to prevent over-heating and betraying their location. [12] It was a land whose governing philosophy held that undeath was a preferred state of being for its people, full of boundless possibilities and immeasurable power. [44] They supplemented these undead legions with many monstrous creatures including tieflings, ash giants and Abyssal myrmidons. During the late 15th century DR, it was ruled by the necromancer lich Szass Tam, along with the Council of Zulkirs, who were supported by a near-endless chain of bureaucrats and local tharchions. The assault was ultimately unsuccessful and the Gray Sisters repelled the Thayan forces in the Yuirwood and Zulkir Thrul was blamed for the failure by Tam. The Lord of Flame sent his own elementals to Faerûn and drove the salamanders horde out from Thay. [6], On Midwinter 1478 DR, Bareris Anskuld uncovered a book from the former house of Druxus Rhym that illuminated the grand scheme that Szass Tam had been working on over the past 90 years. They saw demons as dangerous allies, servants or for the extremely arrogant, tools that could be manipulated to accomplish their goals. He wore a vermilion robe with voluminous sleeves trimmed with gems and gold. These fine goods were often made from gold, silver or platinum, all of which were readily available from Thay's plentiful mines, as well as jade and lapis. DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e) - Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energ Commerce Items from Thay, Thay was a mysterious and terribly powerful magocratic nation in east Faerûn,[6] that was long-governed by the Zulkirs of the Red Wizards. You recount the story of a renowned duelist. Available as a digital-only release on D ungeon Master's Guild. [3], In the years following Szass Tam's seizure of power in 1385 DR,[citation needed] leading up to the Second Sundering, the Thayan people led hard, destitute lives. [6], The ownership, sale and creation of slaves was legal within the borders of Thay. Inhabitants of Thay [29], Many of the evil-aligned deities of the Faerûnian pantheon had devoted sects in Thay, including Beshaba, Loviatar, Malar, Shar, Umberlee, the demi-power Gargauth and even incorporated non-human powers such as Jubilex, the aspect of Ghaunadaur, Vaprak and even Lolth. CapnZapp Legend. Anyway he monologues of a day when all Red Wizards shall be joined with oozes and tries to turn the characters into oozes themselves. At the heart of this (after moving past a gelatinous cube that has engulfed four warriors and other delights) players will confront the Ooze Master, a massive monster created when one of the wizards merged with an ooze–presumably for immortality? This is a hard dungeon, but well worth exploring. The Salamander War, as it came to be known, lasted for over a year until Aznar Thrul made a grand appeal to Kossuth. Imports [6], The hierarchy of worship in Thay was abundantly clear to everyone within its borders: magic was revered first, religion was a distant second. For Dead in Thay in particular, if the party lacks proficiency in Arcana, an NPC ally goes from useful to essential because many things in this adventure require Arcana checks. Gov't type These geological events began to reshape the previously-controlled Thayan landscape. Organizations in Thay [40], The nation of Thay possessed what was likely the strongest military in east Faerûn ever seen by the 14th century DR. Exports The more ferocious and deadly combatants were celebrated by the throngs of spectators. [82] He begun construction on several Dread Rings, great fortresses that served as markers for the arcane power that coursed through all of Thay that, upon completion of the ritual, could potentially erase all of existence as it was known throughout the Realms. [101], During the Spellplague however, the plateau of Thay rose thousands of feet above Toril, melting its glaciers and causing great volcanic eruptions within Thaymount. But it’s on these bones that you sow the seeds of high adventure. [70], On Tarsakh 29, the legions of northern Thay marched upon the Keep of Sorrows. Religions [9], For centuries, Thay was ruled by a council of eight powerful mages known as zulkirs, each of whom specialized in a different school of magic. Szass Tam held the northern tharchs of Gauros, Lapendrar], Surthay, Delhumide and Thaymount, while the other zulkirs maintained a hold over Priador, Eltabbar, Tyraturos, Thazalhar, Pyarados, and the islands of Alaor. Take your favorite fandoms with you and never miss a beat. Thaymount Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages. After years of bickering during the 10th century DR, the Red Wizards decided upon their system of rule and formed the Council of Zulkirs. In return, the Red Wizards and tharchion promised then to maintain a permanent portal on Toril, that connected the Prime Material plane to the Elemental Plane of Fire. Bardic Insp. Recently acquired Tales of the Yawning Portal and I'm making my way through the later edition adventures. Dead in Thay is a tribute to Tomb of Horrors, The Ruins of Undermountain, and other killer dungeons. Demonym He was gaunt and pale, but only his withered hands and the hint of dry rot occasionaly wafting from his person truly attested to his lichdom. In exchange for insight into the changed function and form of arcane magic, along with powers to rule over Thay for the next 1000 years, he offered forth his soul, and promised that divine worship in his kingdom would be solely dedicated to the Black Lord. One such undertaking occurred in the year 1201 DR, when the newly-appointed zulkir of evocation, Narvonna Kren, formed a tenuous alliance with the established zulkir of illusion Nymor Thrul and infamous lich and zulkir of necromancy, Szass Tam, in an attempted invasion of Aglarond. The nation of Thay came about when a sect, calling itself the Red Wizards, declared its freedom from the god kings of Mulhorand. [19], Thayans were considerably prejudiced towards non-human races, particularly dwarves and gnomes, who were regularly the subject of racial epithets and provocations to violence. Magocracy Unlike the ethnic Mulani of Mulhorand, Thayans maintained a strong connection to the Art and were proud to send their children to apprenticeship under experienced Red Wizards. [21], Beginning in the 10th century, Thay maintained a vast "population" of undead zombies, who were enthralled as laborers and porters, moving goods between ships docked in Thay's numerous waterways. Folks often lament the frustration that comes with cooking up challenges for characters that can teleport across the world, shift through the planes of the multiverse, banish foes, bewitch creatures into being new friends, and in general go around acting like they’re rulers of the roost. [37] Slave markets were restocked with war prisoners, conquered Rashemi, or people who were sold into slavery. 5e - Firearms of the Realms. Thread starter CapnZapp; Start date Jan 9, 2018; 1; 2; Next. High Regent Thereafter, the zulkirs served as his vassals and the tharchions and lesser magistrates fell in line. The brutal gladiators from Thay were considered the finest and most savage in all the Realms. Volcanic ash filled the sky and the magically-protected climate of Thay was no more. [20] Despite its seclusion and rather paranoid inhabitants, Thay was a largely fertile region, full of farms and orchards that received ample water from a number of flowing rivers and a deep lake rich with aquatic life. Some cities were destroyed while others were unrecognizable. The Red Wizards were considered the upper echelon of Thayan society, a magocratic noble class that was followed by Mulan bureaucrats, priests, merchants, soldiers, and mixed Mulan-Rashemi artisans and craftspeople. Having grown up on Dungeons and Dragons 3/3.5e, I had fallen in love with the various monsters presented throughout the numerous source materials. [39], Considering that the slave trade carried such weight in the Thayan economy, a practice that was heavily frowned upon throughout the rest of Faerûn,[citation needed] it was no surprise that the nation was predominantly agrarian. Food and drink from Thay D&D has grown far beyond the confines of the blue box it came in once upon a time. Szass Tam never took supreme control and the country was still ruled by the Zulkirs. The attacking … The monsters, traps, and hazards in the adventure create a deadly challenge. Background Near the village of Daggerford on the Sword Coast, the Red Wizards of Thay have plotted to extend the evil reach I don’t know. He often had an ebony staff with him. Actions Multiattack: The tyrannosaurus makes two attacks: one with its bite and one with its tail.It can't make both attacks against the same target. Aside from Rappan Arthuk, Dead in Thay,Cha'alt and Undermountain of The Mad Mage, what other Megadungeons available or OSL for 5E? The Red Wizards, formerly known as the Red Wizards of Thay before the War of the Zulkirs, were the notorious and nefarious magocratic ruling class of the inhospitable but well-inhabited country of Thay.6 Historically they owed their power to being cruel slavers,1415 demonologists,1617 and arcane experimenters,18 before most of their numbers wholly dedicated themselves into … The hierarchy of worship in Thay was abundantly clear to everyone within its borders: magic was revered first, religion was a distant second. Thay [33] Their enclaves were led by "khazarks", who held approximately the same authority as the autharchs, albeit in strongholds located in foreign countries. Mountains in Thay The monsters, traps, and hazards in the adventure create a deadly challenge. The title tells you exactly what is likely to happen if you play it–after all this module was originally released as part of the D&D Next/5th Edition spin-up, as part of the Adventurer’s League’s Dreams of Thay campaign, as a tribute to “killer dungeons” like Tomb of Horrors and Ruins of Undermountain. New tabletop board games, online and offline digital games, novels, and treasure chests full of loot bring the D&D experience to life wherever you are. [23], Thayan vessels were named using magic-related themes such as spells, schools of magic, or wizards, such as Alkammar, Black Tentacle, Enchanter, or Lightning Bolt. The elemental nodes that were helping sustain the portal from Thay are collapsed but when an attempt is made to close the Bloodgate itself, Mennek Ariz calls upon Baazka, who transports both him and Shalendra Floshin away. The lich's legions rebuked the attack of the council's legions, aided by the dream vestige summoned forth by the powers lent by the god Bane. [23][24], Although the Mulan people continued the worship of their old gods after they were transported to Toril by ancient Imaskar via a series of portals,[25] they did so in that lands of future-Thay with names that were different from their neighbors in Mulhorand and Unther. [23] By this time the worship of Kossuth was fairly prevalent throughout the nation of Thay,[30] however it exploded in popularity following the events of the Salamander War. Languages It’s bordering on something out of a sci-fi or superhero story. As an ancient dungeon located in the magical realm of Thay, the Doomvault was defended by numerous powerful Red Wizards, their golem servants, and a multitude of varied monsters, bound outsiders, and raised undead, as well as magical traps and natural hazards. Thayan[1] or Thayvian [citation needed] The Thayan army was notorious for their use of monstrous giant-kin such as trolls, ogres and hill giants. Dead in Thay. This is a good benchmark of 5th-edition design philosophy in action. Item details. Other exports included uniquely crafted furniture, sculptures, household items and jewelry crafted by slave craftspeople. Dead in Thay is a tribute to Tomb of Horrors, The Ruins of Undermountain, and other killer dungeons. Where is my best source of information concerning the Red Wizards of Thay and current leadership for 5E that I can use for later adventuring? Artwork, fruit, grains, jewelry, magic items, sculptures, timber [67] In fact the two warring factions would battle throughout the next decade,[68] and Tam's forces slaughtered Thayan peasants, poisoned their lands and caused massive floods and other natural disasters. I'm looking for something that resembles the power 3E gave them. Groups assaulting the Bloodgate slew the lich Tarul Var, one of these undead servants.Tarul … Die Tale; 1: Beast. Red Wizards would always fight alongside their legions in every military engagement, if only to preserve order among the mixed and often-chaotic armies. Dnd 5e Races List (5th Edition) Dungeons and Dragons are one of the most excellent online games that have become even much better with the addition of new features in its 5th edition. [33][24], Few invasions ever overcame the great mountains girding the Plateau of Thay, and the secretive and suspicious Red Wizards raised barriers just as formidable to discourage travelers from venturing into their lands. Among the Faerûnian cities known to have enclaves were Athkatla, Baldur's Gate, Proskur, Ravens Bluff, Scardale and Waterdeep, among others. This Council of Zulkirs appointed the nation's tharchions and tharchionesses, civil governors of the realm who ruled over the vast provinces of Thay, known as "tharchs". They could be easily distinguished by the heavy and filthy mass of hair they wore. [9][11] Semi-skilled workers and common laborers were a mere step above the nation's great many slaves of nearly every race, that had been accumulated from across the Realms. [51] Despite the temporary economic setback, Thay grew rapidly and ranks of the greedy, imperialistic Red Wizards swelled too large for them to effectively govern their own people. 4,924,800 in 1372 DR For 1 minute, the target has advantage on Wisdom checks and advantage on attack rolls against a creature if another enemy is within 5 feet of it, and that enemy isn’t incapacitated.2: Warrior. To start with, extraordinary characters need extraordinary challenges, and at the heart of Dead in Thay is a sprawling magical research/vault for liches/wizard complex that is made up of several distinct wings, each with its own distinct purpose. Despite the common misconception, The Red Wizards did not worship fiends nor did they consider the Tanar'ri or Baatezu as gods. Along with the horrors of war, famine ravaged the previously abundant lands of Thay. Go. Gallery From here we move on to 5e … [79] Szass Tam was greeted in Bezantur to cheers and adulation. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. Product History "Dreams of the Red Wizards: Dead in Thay" (2014), by Scott Fitzgerald Gray, is the adventure for Season 18 of D&D Encounters. [9], In 1357 DR, the tharchion of Lapendrar Hargrid Tenslayer joined forces with the zulkirs of evocation and conjuration in what was the then-most-ambitious plan of conquest ever undertaken in Thay. LG NG CG LN N CN LE NE CE History circa 1372 DR: Humans 62% Gnolls 10% Orcs 10% Dwarves 8% Goblins 5% Halflings 5% [73] Arcane magic ceased to function properly and pure chaos broke out on the battlefield. [66], Szass tam appeared before a small conclave of Thayan officers on Mirtul 27 and ensured them their actions would result in a long, drawn-out war that would engulf their entire nation. Alignments Anhur, the Mulhorandi god of war, was known as "Ramathant",[26] and came to count the Red Wizards as among his greatest enemies. Dead in Thay, the first 5E Module, shows how to handle high levels. As Dead in Thay comes to an end it marks the end of an era for D&D Encounters. During most of the 15th century the living had no means to achieve prominence within Thay, as their mere existence was an affront to the beliefs of the High Regent. The lush plantations of the Thayan plateau were rich with fields of wheat, oat and barley and its orchards produced a variety of fruits, such as apples, citron, pears and figs. Settlements in Thay An alert level mechanic ensures that things get more and more hectic as the alert level of the Doomvault rises. On Mirtul 11, Szass Tam appealed the council that he be named regent, for a temporary time, so that he may rid the nation of its threats and return Thay to prosperity. Encounters like this abound. In Mirtul of that year, Tam arranged a series of events that would divide the nation and place himself in a position to ascend as its savior. After razing the city of Delhumide they declared themselves the free nation of Thay in 922 DR, under the leadership of the Red Wizard Ythazz Buvaar. The Doomvault hides a Phylactery Vault containing the souls of the liches who serve the Thayan leader, Szass Tam. Szass Tam was tall, his face had fine-boned, intellectual features with dark eyes and a wispy black beard. [46], The riders of Thay were an even more diverse group of nearly-unarmored lancers, mounted archers and heavy knights who rode a wide variety of mounts ranging from giant cats, manticores, leucrotta, hippogriffs, giant beetles and very seldom, dragons. Dead in Thay, the first 5E Module, shows how to handle high levels. Next Last. D&D 5E [+] Red Wizards of Thay. While only the Red Wizards acted with real independence, their ranks were afflicted by similar scheming and in-fighting. The plateau of Thay. Unfortunately for the lich, Dmitra Flass had uncovered his scheme with the assistance of her spymaster, Malark Springhill, and approached the council about her misgivings beforehand. Running Dead in Thay, confusion over recommended player count Hi, I'm planning to run Dead in Thay for some 9th level characters! 1 of 2 Go to page. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. [3], In addition to the export of slaves themselves, Thay earned its wealth from a number of vast, slave-harvested timber plantations. Reading the introductory sections to Dead in Thay and I have to admit: I am completely baffled by the abstract descriptions of how the white and black gates work, and how the glyph keys fit into the mix. Orcs and half-orcs were well-tolerated within the badlands, as they were commonly found as enforcers and soldiers within Thayan legions. [84], Thay was divided into 11 tharchs, each ruled by a separate tharchion. In fact, the Red Wizards simply did not have time that could be devoted … In fact, one of Thay's finely-trained, deadliest regiments was Gruumsh's Legion, a unit comprised entirely of orcs and orogs. Bezantur [16], The Rashemi commoners identified less with their cultural origins and saw themselves as citizens of Thay, first and foremost. [33] There was heavy turnover among the lesser bureaucrats, as each authority could assign blame in descending order of importance. The monsters, traps, and hazards in the adventure create a deadly challenge. [45], Infantry legions ranged in size anywhere from 800 to 2,000 soldiers and were comprised of a wide range of forces, from armored knights, human slaves,[46] goblins,[40] gnolls, undead warriors[6] and even fiends from the Outer Planes.
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